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    <pre>
      SimulationCraft has not been built with PTR data.  The 'ptr=' option is ignored.

      SimulationCraft has not been built with PTR data.  The 'ptr=' option is ignored.

    </pre>

    <div id="active-help">
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    <div id="masthead" class="section section-open">

      <h1>SimulationCraft 406-1 for World of Warcraft 4.0.6 Live (build level 13596)</h1>

      <ul class="params">
        <li><b>Timestamp:</b> Thu Feb 10 12:28:08 2011
</li>
        <li><b>Iterations:</b> 1000</li>
        <li><b>Fight Length:</b> 450</li>
        <li><b>Vary Combat Length:</b> 0.20</li>
        <li><b>Smooth RNG:</b> false</li>
      </ul>
      <div class="clear"></div>

    </div>

    <div id="tgbis" class="player section section-open">
      <h2 class="toggle open">tgbis&nbsp;:&nbsp;26632dps</h2>
      <div class="toggle-content">
        <ul class="params">
          <li><b>Race:</b> worgen</li>
          <li><b>Class:</b> warrior</li>
          <li><b>Tree:</b> fury</li>
          <li><b>Level:</b> 85</li>
          <li><b>Role:</b> Attack</li>
        </ul>
        <div class="clear"></div>
        <div class="player-section results-spec-gear mt">
          <h3 class="toggle open">Results, Spec and Gear</h3>
          <div class="toggle-content">
            <table class="sc">
              <tr>
                <th><a href="#help-dps" class="help">DPS</a></th>
                <th><a href="#help-error" class="help">Error</a></th>
                <th><a href="#help-range" class="help">Range</a></th>
                <th><a href="#help-dpr" class="help">DPR</a></th>
                <th><a href="#help-rps-out" class="help">RPS Out</a></th>
                <th><a href="#help-rps-in" class="help">RPS In</a></th>
                <th>Resource</th>
                <th><a href="#help-waiting" class="help">Waiting</a></th>
                <th><a href="#help-apm" class="help">APM</a></th>
              </tr>
              <tr>
                <td>26631.9</td>
                <td>68.1 / 0.3%</td>
                <td>3930.4 / 14.8%</td>
                <td>2113.0</td>
                <td>12.6</td>
                <td>12.8</td>
                <td>rage</td>
                <td>12.74%</td>
                <td>46.9</td>
              </tr>
            </table>
            <table class="sc mt">
              <tr class="left">
                <th><a href="#help-origin" class="help">Origin</a></th>
                <td><a href="http://chardev.org/?profile=27448" rel="_blank">http://chardev.org/?profile=27448</a></td>
              </tr>
              <tr class="left">
                <th>Talents</th>
                <td><a href="http://www.wowhead.com/talent#warrior-3200030000000000000003222203130111022321020000000000000000000" rel="_blank">http://www.wowhead.com/talent#warrior-3200030000000000000003222203130111022321020000000000000000000</a></td>
              </tr>
              <tr class="left">
                <th>Glyphs</th>
                <td>
                  <ul class="float">
                    <li>death_wish</li>
                    <li>cleaving</li>
                    <li>heroic_throw</li>
                    <li>bloody_healing</li>
                    <li>battle</li>
                    <li>berserker_rage</li>
                    <li>bloodthirst</li>
                    <li>raging_blow</li>
                    <li>slam</li>
                  </ul>
                </td>
              </tr>
            </table>
            <table class="sc mt">
              <tr>
                <th><a href="#help-scale-factors" class="help">?</a></th>
                <th>Str</th>
                <th>Agi</th>
                <th>AP</th>
                <th>Exp</th>
                <th>Hit</th>
                <th>Crit</th>
                <th>Haste</th>
                <th>Mastery</th>
                <th>Wdps</th>
                <th>WOHdps</th>
                <th>WOHspeed</th>
              </tr>
              <tr>
                <th class="left">Scale Factors</th>
                <td>2.6137</td>
                <td>1.2682</td>
                <td>1.1938</td>
                <td>0.0000</td>
                <td>1.5693</td>
                <td>1.7510</td>
                <td>1.1792</td>
                <td>1.5840</td>
                <td>0.0000</td>
                <td>0.0000</td>
                <td>0.0000</td>
              </tr>
              <tr>
                <th class="left">Normalized</th>
                <td>1.0000</td>
                <td>0.4852</td>
                <td>0.4568</td>
                <td>0.0000</td>
                <td>0.6004</td>
                <td>0.6699</td>
                <td>0.4512</td>
                <td>0.6060</td>
                <td>0.0000</td>
                <td>0.0000</td>
                <td>0.0000</td>
              </tr>
              <tr>
                <th class="left">Scale Deltas</th>
                <td>300</td>
                <td>300</td>
                <td>300</td>
                <td>200</td>
                <td>300</td>
                <td>300</td>
                <td>300</td>
                <td>300</td>
                <td>100</td>
                <td>100</td>
                <td>0</td>
              </tr>
              <tr class="left">
                <th>Gear Ranking</th>
                <td colspan="11" class="filler">
                  <ul class="float">
                    <li><a href="http://www.wowhead.com/?items&amp;filter=ub=1;gm=4;gb=1;wt=20:21:77:119:96:103:170;wtv=2.6137:1.2682:1.1938:1.5693:1.7510:1.1792:1.5840;" rel="_blank">wowhead</a></li>
                    <li><a href="http://www.guildox.com/wr.asp?usr=&amp;ser=&amp;grp=www&amp;Cla=1&amp;F=A&amp;Str=2.6137&amp;Agi=1.2682&amp;map=1.1938&amp;mhit=1.5693&amp;mcr=1.7510&amp;mh=1.1792&amp;Mr=1.5840&amp;Ver=6" rel="_blank">lootrank</a></li>
                  </ul>
                </td>
              </tr>
            </table>
<br/><h3>Warning: Scale Factors generated using less than 10,000 iterations will vary from run to run.</h3>          </div>
        </div>
        <div class="player-section">
          <h3 class="toggle open">Charts</h3>
          <div class="toggle-content">
            <div class="charts">
              <img src="http://4.chart.apis.google.com/chart?chs=550x270&amp;cht=bhg&amp;chd=t:32517|22134|17494|14862|9545|3501|2193|2161&amp;chds=0,65035&amp;chco=C79C6E,C79C6E,C79C6E,C79C6E,C79C6E,C79C6E,C79C6E,C55D54&amp;chm=t++32517++raging_blow,C79C6E,0,0,15|t++22134++execute,C79C6E,1,0,15|t++17494++bloodthirst,C79C6E,2,0,15|t++14862++slam,C79C6E,3,0,15|t++9545++colossus_smash,C79C6E,4,0,15|t++3501++melee_main_hand,C79C6E,5,0,15|t++2193++melee_off_hand,C79C6E,6,0,15|t++2161++deep_wounds,C55D54,7,0,15&amp;chtt=tgbis+Damage+Per+Execute+Time&amp;chts=666666,18" alt="Action DPET Chart" />
              <img src="http://5.chart.apis.google.com/chart?chs=550x290&amp;cht=p&amp;chd=t:24,21,13,10,8,8,8,5,3&amp;chds=0,100&amp;chco=C79C6E,C79C6E,C79C6E,C79C6E,C79C6E,C79C6E,C55D54,C79C6E,C79C6E&amp;chl=bloodthirst|raging_blow|melee_main_hand|execute|melee_off_hand|heroic_strike|deep_wounds|slam|colossus_smash&amp;chtt=tgbis+Damage+Sources&amp;chts=666666,18" alt="Action Damage Chart" />
              <img src="http://6.chart.apis.google.com/chart?chs=550x250&amp;cht=p&amp;chd=t:61,30,7,2,1&amp;chds=0,100&amp;chco=C41F3B&amp;chl=melee_main_hand|melee_off_hand|battle_shout|berserker_rage|incoming_damage&amp;chtt=tgbis+Resource+Gains&amp;chts=666666,18" alt="Resource Gains Chart" />
                          </div>
            <div class="charts">
              <img src="http://5.chart.apis.google.com/chart?chs=525x240&amp;cht=bhg&amp;chd=t:2.6137|1.7510|1.5840|1.5693|1.2682|1.1938|1.1792&amp;chds=0,5.2274&amp;chco=C79C6E,C79C6E,C79C6E,C79C6E,C79C6E,C79C6E,C79C6E&amp;chm=t++2.6137++Str,C79C6E,0,0,15|t++1.7510++Crit,C79C6E,1,0,15|t++1.5840++Mastery,C79C6E,2,0,15|t++1.5693++Hit,C79C6E,3,0,15|t++1.2682++Agi,C79C6E,4,0,15|t++1.1938++AP,C79C6E,5,0,15|t++1.1792++Haste,C79C6E,6,0,15&amp;chtt=tgbis+Scale+Factors&amp;chts=666666,18" alt="Scale Factors Chart" />
              <img src="http://7.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chf=c,ls,0,EEEEEE,0.2,FFFFFF,0.2&amp;chg=100,20&amp;chd=s:ozsnojosjghaknjhfdjomhgdbdhikcn2sx0rvxqsqlnligfgghiiihhjjjjiioppoljilppponnoonmlllmljhgddfhjkmnnooopppqqqpmkhhjjlkkkjkllkkklmmlkihhjmnoonooooonnkfffedccdfhijjjklmmllmmnmjihgijkmnnnnmmlllllllljiijlnnnnnnnnnnnnnmmkihhijjkllmlmnooononmljiijkmmmnnnnllmmmnmmljiijlnnoooppoqqqqqppnmlkklmopqqrstspnnooonmllllmmnoprstttuvwwvtrqppopqruvwxxxy0zzzxwvtsqpppqrtvwyyz0000zyvvtrqrrstuwxy0122221zxvtrrqrrtvxz011234420xvsrqpqruw013568776531ywtrrstvyyz&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=434|1:|0|max=56&amp;chtt=tgbis+Rage+Timeline&amp;chts=666666,18&amp;chco=C41F3B" alt="Resource Timeline Chart" />
                            <img src="http://9.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chf=c,ls,0,EEEEEE,0.2,FFFFFF,0.2&amp;chg=100,20&amp;chd=s:85442554332446312211wuutsrpnmmkkihhgffdcccccbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbcccccdddddeeeefffffggggggggggghhhhhhhhiiiijjkkkkllllllllllkkkkjjjjiiihhhgggffffeeedddccbbbbbbbbbbbbbbbbbbcccccdddddeeeeeffffffgggggggggghhhiiijjjjjjjjjjjjjjjiiiihhhhhhhhhhiiiihhhhgggggggggfgggggghhhhhiiiiiijjjjjjjjjjiiiiiiihhhhhhgggfffffffffffeeeeeeeedddddddccccccccccccccbccccccccccdddddeeeefffffgggggfffffeeeeedddddcccccccccdddddeeefee&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=434|1:|0|avg=26632|max=48919&amp;chxp=1,1,54,100&amp;chtt=tgbis+DPS+Timeline&amp;chts=666666,18" alt="DPS Timeline Chart" />
              <img src="http://0.chart.apis.google.com/chart?chs=525x185&amp;cht=bvs&amp;chf=c,ls,0,EEEEEE,0.125,FFFFFF,0.125&amp;chg=100,100&amp;chd=t:1,0,0,1,2,1,1,8,3,9,6,12,27,28,18,51,40,39,52,55,59,62,68,54,56,62,41,43,34,29,24,32,18,10,9,8,7,7,8,5,3,1,2,2,0,0,1,0,0,1&amp;chds=0,68&amp;chbh=5&amp;chxt=x&amp;chxl=0:|min=23149|avg=26632|max=31010&amp;chxp=0,1,44,100&amp;chtt=tgbis+DPS+Distribution&amp;chts=666666,18" alt="DPS Distribution Chart" />
              <img src="http://2.chart.apis.google.com/chart?chs=525x130&amp;cht=bvs&amp;chd=t:2,2,5,7,10,17,19,22,22,24,27,19,37,21,21,27,25,26,37,29,22,24,21,33,23,30,32,33,29,23,31,18,31,25,21,16,15,30,20,28,23,15,13,12,9,10,7,2,1,2&amp;chds=0,37&amp;chbh=5&amp;chxt=x&amp;chxl=0:|min=253|avg=450|max=592&amp;chxp=0,1,58,100&amp;chtt=Timeline+Distribution&amp;chts=666666,18" alt="Encounter Timeline Distribution Chart" />
            </div>
            <div class="clear"></div>
          </div>
        </div>
        <div class="player-section">
          <h3 class="toggle open">Abilities</h3>
          <div class="toggle-content">
            <table class="sc">
              <tr>
                <th class="small"></th>
                <th class="small"><a href="#help-dps" class="help">DPS</a></th>
                <th class="small"><a href="#help-dps-pct" class="help">DPS%</a></th>
                <th class="small">Res%</th>
                <th class="small"><a href="#help-count" class="help">Count</a></th>
                <th class="small"><a href="#help-interval" class="help">Interval</a></th>
                <th class="small"><a href="#help-dpe" class="help">DPE</a></th>
                <th class="small"><a href="#help-dpet" class="help">DPET</a></th>
                <th class="small"><a href="#help-dpr" class="help">DPR</a></th>
                <th class="small">RPE</th>
                <th class="small"><a href="#help-hit" class="help">Hit</a></th>
                <th class="small"><a href="#help-crit" class="help">Crit</a></th>
                <th class="small"><a href="#help-max" class="help">Max</a></th>
                <th class="small"><a href="#help-crit-pct" class="help">Crit%</a></th>
                <th class="small"><a href="#help-miss-pct" class="help">M%</a></th>
                <th class="small"><a href="#help-dodge-pct" class="help">D%</a></th>
                <th class="small"><a href="#help-parry-pct" class="help">P%</a></th>
                <th class="small"><a href="#help-glance-pct" class="help">G%</a></th>
                <th class="small"><a href="#help-block-pct" class="help">B%</a></th>
                <th class="small"><a href="#help-ticks" class="help">Ticks</a></th>
                <th class="small"><a href="#help-ticks-hit" class="help">T-Hit</a></th>
                <th class="small"><a href="#help-ticks-crit" class="help">T-Crit</a></th>
                <th class="small"><a href="#help-ticks-crit-pct" class="help">T-Crit%</a></th>
                <th class="small"><a href="#help-ticks-miss-pct" class="help">T-M%</a></th>
                <th class="small"><a href="#help-ticks-uptime" class="help">Up%</a></th>
              </tr>
              <tr>
                <th class="left small">tgbis</th>
                <th class="right small">26632</th>
                <td colspan="22" class="filler"></td>
              </tr>
              <tr>
                <td class="left small"><a href="#" class="toggle-details" rel="spell=6673">battle_shout</a></td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">12.7/12.7</td>
                <td class="right small">35.33sec</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="23" class="filler">
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>6673</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>0.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>1.5000</li>
                      <li><span class="label">base_cost:</span>0.0</li>
                      <li><span class="label">cooldown:</span>30.00</li>
                      <li><span class="label">base_execute_time:</span>0.00</li>
                      <li><span class="label">base_crit:</span>0.00</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                  </div>
                  <div class="clear"></div>
                </td>
              </tr>
              <tr class="odd">
                <td class="left small"><a href="#" class="toggle-details" rel="spell=18499">berserker_rage</a></td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">9.3/9.3</td>
                <td class="right small">43.81sec</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="23" class="filler">
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>18499</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>0.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>0.0000</li>
                      <li><span class="label">base_cost:</span>0.0</li>
                      <li><span class="label">cooldown:</span>24.00</li>
                      <li><span class="label">base_execute_time:</span>0.00</li>
                      <li><span class="label">base_crit:</span>0.00</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                  </div>
                  <div class="clear"></div>
                </td>
              </tr>
              <tr>
                <td class="left small"><a href="#" class="toggle-details" rel="spell=23881">bloodthirst</a></td>
                <td class="right small">6421</td>
                <td class="right small">24.1%</td>
                <td class="right small">37.9%</td>
                <td class="right small">105.0/105.0</td>
                <td class="right small">4.07sec</td>
                <td class="right small">26590</td>
                <td class="right small">17494</td>
                <td class="right small">1345.5</td>
                <td class="right small">20</td>
                <td class="right small">19327</td>
                <td class="right small">40804</td>
                <td class="right small">98523</td>
                <td class="right small">33.8%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="23" class="filler">
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>23881</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>fury</li>
                      <li><span class="label">range:</span>0.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>1.5000</li>
                      <li><span class="label">base_cost:</span>200.0</li>
                      <li><span class="label">cooldown:</span>3.00</li>
                      <li><span class="label">base_execute_time:</span>0.00</li>
                      <li><span class="label">base_crit:</span>0.10</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">Instantly attack the target causing ${$AP*$m1/100} damage.  In addition, the next $23885n successful melee attacks will restore ${$m2/1000}.1% of max health.  This effect lasts $23885d.  Damage is based on your attack power.</span></li>
                    </ul>
                  </div>
                  <div class="float">
                    <h5>Direct Damage</h5>
                    <ul>
                      <li><span class="label">may_crit:</span>true</li>
                      <li><span class="label">direct_power_mod:</span>0.800300</li>
                      <li><span class="label">base_dd_min:</span>0.00</li>
                      <li><span class="label">base_dd_max:</span>0.00</li>
                    </ul>
                    <h5>Weapon</h5>
                    <ul>
                      <li><span class="label">normalized:</span>false</li>
                      <li><span class="label">weapon_power_mod:</span>0.071429</li>
                      <li><span class="label">weapon_multiplier:</span>0.00</li>
                    </ul>
                  </div>
                  <div class="clear"></div>
                </td>
              </tr>
              <tr class="odd">
                <td class="left small"><a href="#" class="toggle-details" rel="spell=86346">colossus_smash</a></td>
                <td class="right small">704</td>
                <td class="right small">2.6%</td>
                <td class="right small">7.5%</td>
                <td class="right small">21.2/21.2</td>
                <td class="right small">21.03sec</td>
                <td class="right small">14466</td>
                <td class="right small">9545</td>
                <td class="right small">745.3</td>
                <td class="right small">19</td>
                <td class="right small">11459</td>
                <td class="right small">23893</td>
                <td class="right small">35858</td>
                <td class="right small">24.2%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="23" class="filler">
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>86346</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>5.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>1.5000</li>
                      <li><span class="label">base_cost:</span>200.0</li>
                      <li><span class="label">cooldown:</span>20.00</li>
                      <li><span class="label">base_execute_time:</span>0.00</li>
                      <li><span class="label">base_crit:</span>0.00</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                    <h5>Direct Damage</h5>
                    <ul>
                      <li><span class="label">may_crit:</span>true</li>
                      <li><span class="label">direct_power_mod:</span>0.000000</li>
                      <li><span class="label">base_dd_min:</span>120.00</li>
                      <li><span class="label">base_dd_max:</span>120.00</li>
                    </ul>
                    <h5>Weapon</h5>
                    <ul>
                      <li><span class="label">normalized:</span>true</li>
                      <li><span class="label">weapon_power_mod:</span>0.071429</li>
                      <li><span class="label">weapon_multiplier:</span>1.50</li>
                    </ul>
                  </div>
                  <div class="clear"></div>
                </td>
              </tr>
              <tr>
                <td class="left small"><a href="#" class="toggle-details" rel="spell=12292">death_wish</a></td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.5%</td>
                <td class="right small">3.5/3.5</td>
                <td class="right small">144.69sec</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0</td>
                <td class="right small">7</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="23" class="filler">
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>12292</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>0.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>0.0000</li>
                      <li><span class="label">base_cost:</span>100.0</li>
                      <li><span class="label">cooldown:</span>144.00</li>
                      <li><span class="label">base_execute_time:</span>0.00</li>
                      <li><span class="label">base_crit:</span>0.00</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                  </div>
                  <div class="clear"></div>
                </td>
              </tr>
              <tr class="odd">
                <td class="left small"><a href="#" class="toggle-details" rel="spell=12834">deep_wounds</a></td>
                <td class="right small">2005</td>
                <td class="right small">7.5%</td>
                <td class="right small">0.0%</td>
                <td class="right small">403.5/404.7</td>
                <td class="right small">1.07sec</td>
                <td class="right small">2161</td>
                <td class="right small">2161</td>
                <td class="right small">0.0</td>
                <td class="right small">0</td>
                <td class="right small">2161</td>
                <td class="right small">0</td>
                <td class="right small">10025</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="23" class="filler">
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>12834</li>
                      <li><span class="label">school:</span>bleed</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>0.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>0.0000</li>
                      <li><span class="label">base_cost:</span>0.0</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">base_execute_time:</span>0.00</li>
                      <li><span class="label">base_crit:</span>0.00</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                    <h5>Damage Over Time</h5>
                    <ul>
                      <li><span class="label">tick_may_crit:</span>false</li>
                      <li><span class="label">tick_zero:</span>false</li>
                      <li><span class="label">tick_power_mod:</span>0.000000</li>
                      <li><span class="label">base_td:</span>1431.54</li>
                      <li><span class="label">num_ticks:</span>6</li>
                      <li><span class="label">base_tick_time:</span>1.00</li>
                      <li><span class="label">hasted_ticks:</span>false</li>
                      <li><span class="label">dot_behavior:</span>DOT_REFRESH</li>
                    </ul>
                    <h5>Weapon</h5>
                    <ul>
                      <li><span class="label">normalized:</span>false</li>
                      <li><span class="label">weapon_power_mod:</span>0.071429</li>
                      <li><span class="label">weapon_multiplier:</span>0.48</li>
                    </ul>
                  </div>
                  <div class="clear"></div>
                </td>
              </tr>
              <tr>
                <td class="left small"><a href="#" class="toggle-details" rel="spell=5308">execute</a></td>
                <td class="right small">2622</td>
                <td class="right small">9.8%</td>
                <td class="right small">17.4%</td>
                <td class="right small">34.0/34.0</td>
                <td class="right small">2.73sec</td>
                <td class="right small">33533</td>
                <td class="right small">22134</td>
                <td class="right small">1196.3</td>
                <td class="right small">28</td>
                <td class="right small">27135</td>
                <td class="right small">55622</td>
                <td class="right small">125302</td>
                <td class="right small">22.5%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="23" class="filler">
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>5308</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>5.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>1.5000</li>
                      <li><span class="label">base_cost:</span>100.0</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">base_execute_time:</span>0.00</li>
                      <li><span class="label">base_crit:</span>0.00</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                    <h5>Direct Damage</h5>
                    <ul>
                      <li><span class="label">may_crit:</span>true</li>
                      <li><span class="label">direct_power_mod:</span>1.311000</li>
                      <li><span class="label">base_dd_min:</span>10.00</li>
                      <li><span class="label">base_dd_max:</span>10.00</li>
                    </ul>
                    <h5>Weapon</h5>
                    <ul>
                      <li><span class="label">normalized:</span>false</li>
                      <li><span class="label">weapon_power_mod:</span>0.071429</li>
                      <li><span class="label">weapon_multiplier:</span>0.00</li>
                    </ul>
                  </div>
                  <div class="clear"></div>
                </td>
              </tr>
              <tr class="odd">
                <td class="left small"><a href="#" class="toggle-details" rel="spell=78">heroic_strike</a></td>
                <td class="right small">2080</td>
                <td class="right small">7.8%</td>
                <td class="right small">19.2%</td>
                <td class="right small">48.6/48.6</td>
                <td class="right small">6.86sec</td>
                <td class="right small">18594</td>
                <td class="right small">1</td>
                <td class="right small">860.2</td>
                <td class="right small">22</td>
                <td class="right small">12394</td>
                <td class="right small">26177</td>
                <td class="right small">66728</td>
                <td class="right small">45.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="23" class="filler">
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>78</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>5.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>0.0000</li>
                      <li><span class="label">base_cost:</span>300.0</li>
                      <li><span class="label">cooldown:</span>3.00</li>
                      <li><span class="label">base_execute_time:</span>0.00</li>
                      <li><span class="label">base_crit:</span>0.10</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                    <h5>Direct Damage</h5>
                    <ul>
                      <li><span class="label">may_crit:</span>true</li>
                      <li><span class="label">direct_power_mod:</span>0.600000</li>
                      <li><span class="label">base_dd_min:</span>8.00</li>
                      <li><span class="label">base_dd_max:</span>8.00</li>
                    </ul>
                    <h5>Weapon</h5>
                    <ul>
                      <li><span class="label">normalized:</span>false</li>
                      <li><span class="label">weapon_power_mod:</span>0.071429</li>
                      <li><span class="label">weapon_multiplier:</span>0.00</li>
                    </ul>
                  </div>
                  <div class="clear"></div>
                </td>
              </tr>
              <tr>
                <td class="left small"><a href="#" class="toggle-details" rel="spell=0">melee_main_hand</a></td>
                <td class="right small">3493</td>
                <td class="right small">13.1%</td>
                <td class="right small">0.0%</td>
                <td class="right small">167.4/167.4</td>
                <td class="right small">2.61sec</td>
                <td class="right small">9071</td>
                <td class="right small">3501</td>
                <td class="right small">0.0</td>
                <td class="right small">0</td>
                <td class="right small">9149</td>
                <td class="right small">18882</td>
                <td class="right small">38955</td>
                <td class="right small">20.6%</td>
                <td class="right small">16.8%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">24.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="23" class="filler">
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>0</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>0.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>0.0000</li>
                      <li><span class="label">base_cost:</span>0.0</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">base_execute_time:</span>3.80</li>
                      <li><span class="label">base_crit:</span>0.00</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                    <h5>Weapon</h5>
                    <ul>
                      <li><span class="label">normalized:</span>false</li>
                      <li><span class="label">weapon_power_mod:</span>0.071429</li>
                      <li><span class="label">weapon_multiplier:</span>1.00</li>
                    </ul>
                  </div>
                  <div class="clear"></div>
                </td>
              </tr>
              <tr class="odd">
                <td class="left small"><a href="#" class="toggle-details" rel="spell=0">melee_off_hand</a></td>
                <td class="right small">2187</td>
                <td class="right small">8.2%</td>
                <td class="right small">0.0%</td>
                <td class="right small">166.9/166.9</td>
                <td class="right small">2.60sec</td>
                <td class="right small">5698</td>
                <td class="right small">2193</td>
                <td class="right small">0.0</td>
                <td class="right small">0</td>
                <td class="right small">5731</td>
                <td class="right small">11826</td>
                <td class="right small">25045</td>
                <td class="right small">20.7%</td>
                <td class="right small">16.6%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">24.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="23" class="filler">
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>0</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>0.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>0.0000</li>
                      <li><span class="label">base_cost:</span>0.0</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">base_execute_time:</span>3.80</li>
                      <li><span class="label">base_crit:</span>0.00</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                    <h5>Weapon</h5>
                    <ul>
                      <li><span class="label">normalized:</span>false</li>
                      <li><span class="label">weapon_power_mod:</span>0.071429</li>
                      <li><span class="label">weapon_multiplier:</span>1.00</li>
                    </ul>
                  </div>
                  <div class="clear"></div>
                </td>
              </tr>
              <tr>
                <td class="left small"><a href="#" class="toggle-details" rel="spell=85288">raging_blow</a></td>
                <td class="right small">5671</td>
                <td class="right small">21.3%</td>
                <td class="right small">17.6%</td>
                <td class="right small">49.9/149.8</td>
                <td class="right small">6.82sec</td>
                <td class="right small">49377</td>
                <td class="right small">32517</td>
                <td class="right small">2556.0</td>
                <td class="right small">19</td>
                <td class="right small">10862</td>
                <td class="right small">39134</td>
                <td class="right small">90755</td>
                <td class="right small">19.8%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="23" class="filler">
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>85288</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>5.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>1.5000</li>
                      <li><span class="label">base_cost:</span>200.0</li>
                      <li><span class="label">cooldown:</span>6.00</li>
                      <li><span class="label">base_execute_time:</span>0.00</li>
                      <li><span class="label">base_crit:</span>0.00</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                  </div>
                  <div class="clear"></div>
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>96103</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>100.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>0.0000</li>
                      <li><span class="label">base_cost:</span>0.0</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">base_execute_time:</span>0.00</li>
                      <li><span class="label">base_crit:</span>0.05</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                    <h5>Weapon</h5>
                    <ul>
                      <li><span class="label">normalized:</span>true</li>
                      <li><span class="label">weapon_power_mod:</span>0.071429</li>
                      <li><span class="label">weapon_multiplier:</span>1.20</li>
                    </ul>
                  </div>
                  <div class="clear"></div>
                </td>
              </tr>
              <tr class="odd">
                <td class="left small"><a href="#" class="toggle-details" rel="spell=1719">recklessness</a></td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">2.3/2.3</td>
                <td class="right small">240.63sec</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="23" class="filler">
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>1719</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>0.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>0.0000</li>
                      <li><span class="label">base_cost:</span>0.0</li>
                      <li><span class="label">cooldown:</span>240.00</li>
                      <li><span class="label">base_execute_time:</span>0.00</li>
                      <li><span class="label">base_crit:</span>0.50</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                  </div>
                  <div class="clear"></div>
                </td>
              </tr>
              <tr>
                <td class="left small"><a href="#" class="toggle-details" rel="spell=1464">slam</a></td>
                <td class="right small">1447</td>
                <td class="right small">5.4%</td>
                <td class="right small">0.0%</td>
                <td class="right small">28.0/56.0</td>
                <td class="right small">14.66sec</td>
                <td class="right small">22486</td>
                <td class="right small">14862</td>
                <td class="right small">0.0</td>
                <td class="right small">0</td>
                <td class="right small">7196</td>
                <td class="right small">35681</td>
                <td class="right small">75433</td>
                <td class="right small">14.2%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="23" class="filler">
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>1464</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>5.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>1.5000</li>
                      <li><span class="label">base_cost:</span>150.0</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">base_execute_time:</span>1.50</li>
                      <li><span class="label">base_crit:</span>0.00</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                    <h5>Weapon</h5>
                    <ul>
                      <li><span class="label">normalized:</span>false</li>
                      <li><span class="label">weapon_power_mod:</span>0.071429</li>
                      <li><span class="label">weapon_multiplier:</span>0.00</li>
                    </ul>
                  </div>
                  <div class="clear"></div>
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>50783</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>rage</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>5.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>1.5000</li>
                      <li><span class="label">base_cost:</span>0.0</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">base_execute_time:</span>0.00</li>
                      <li><span class="label">base_crit:</span>0.05</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                    <h5>Direct Damage</h5>
                    <ul>
                      <li><span class="label">may_crit:</span>true</li>
                      <li><span class="label">direct_power_mod:</span>0.000000</li>
                      <li><span class="label">base_dd_min:</span>430.96</li>
                      <li><span class="label">base_dd_max:</span>430.96</li>
                    </ul>
                    <h5>Weapon</h5>
                    <ul>
                      <li><span class="label">normalized:</span>true</li>
                      <li><span class="label">weapon_power_mod:</span>0.071429</li>
                      <li><span class="label">weapon_multiplier:</span>1.45</li>
                    </ul>
                  </div>
                  <div class="clear"></div>
                </td>
              </tr>
            </table>
          </div>
        </div>
        <div class="player-section buffs">
          <h3 class="toggle open">Buffs</h3>
          <div class="toggle-content">
            <table class="sc mb">
              <tr>
                <th class="left"><a href="#help-dynamic-buffs" class="help">Dynamic Buffs</a></th>
                <th>Start</th>
                <th>Refresh</th>
                <th>Interval</th>
                <th>Trigger</th>
                <th>Up-Time</th>
                <th>Benefit</th>
              </tr>
              <tr>
                <td class="left"><a href="#" class="toggle-details">battle_stance</a></td>
                <td class="right">1.0</td>
                <td class="right">0.0</td>
                <td class="right">0.0sec</td>
                <td class="right">0.0sec</td>
                <td class="right">0%</td>
                <td class="right">0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span>21156</li>
                    <li><span class="label">cooldown name:</span>buff_battle_stance</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>0.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>100.00%</li>
                  </ul>
                </td>
              </tr>
              <tr class="odd">
                <td class="left"><a href="#" class="toggle-details">battle_trance</a></td>
                <td class="right">15.9</td>
                <td class="right">0.0</td>
                <td class="right">24.7sec</td>
                <td class="right">24.7sec</td>
                <td class="right">7%</td>
                <td class="right">8%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span></li>
                    <li><span class="label">cooldown name:</span>buff_battle_trance</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>15.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>15.00%</li>
                  </ul>
                </td>
              </tr>
              <tr>
                <td class="left"><a href="#" class="toggle-details">berserker_rage</a></td>
                <td class="right">9.3</td>
                <td class="right">0.0</td>
                <td class="right">43.8sec</td>
                <td class="right">43.8sec</td>
                <td class="right">21%</td>
                <td class="right">21%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span></li>
                    <li><span class="label">cooldown name:</span>buff_berserker_rage</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>10.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>100.00%</li>
                  </ul>
                </td>
              </tr>
              <tr class="odd">
                <td class="left"><a href="#" class="toggle-details">blackwing_dragonkin</a></td>
                <td class="right">3.9</td>
                <td class="right">0.0</td>
                <td class="right">126.5sec</td>
                <td class="right">126.5sec</td>
                <td class="right">17%</td>
                <td class="right">17%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span></li>
                    <li><span class="label">cooldown name:</span>buff_blackwing_dragonkin</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>20.00</li>
                    <li><span class="label">cooldown:</span>120.00</li>
                    <li><span class="label">default_chance:</span>100.00%</li>
                  </ul>
                </td>
              </tr>
              <tr>
                <td class="left"><a href="#" class="toggle-details">bloodlust</a></td>
                <td class="right">1.0</td>
                <td class="right">0.0</td>
                <td class="right">0.0sec</td>
                <td class="right">0.0sec</td>
                <td class="right">9%</td>
                <td class="right">10%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span></li>
                    <li><span class="label">cooldown name:</span>buff_bloodlust</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>40.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>100.00%</li>
                  </ul>
                </td>
              </tr>
              <tr class="odd">
                <td class="left"><a href="#" class="toggle-details">bloodsurge</a></td>
                <td class="right">28.5</td>
                <td class="right">2.9</td>
                <td class="right">14.6sec</td>
                <td class="right">13.2sec</td>
                <td class="right">19%</td>
                <td class="right">100%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span></li>
                    <li><span class="label">cooldown name:</span>buff_bloodsurge</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>10.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>30.00%</li>
                  </ul>
                </td>
              </tr>
              <tr>
                <td class="left"><a href="#" class="toggle-details">colossus_smash</a></td>
                <td class="right">21.2</td>
                <td class="right">0.0</td>
                <td class="right">21.0sec</td>
                <td class="right">21.0sec</td>
                <td class="right">29%</td>
                <td class="right">41%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span></li>
                    <li><span class="label">cooldown name:</span>buff_colossus_smash</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>6.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>100.00%</li>
                  </ul>
                </td>
              </tr>
              <tr class="odd">
                <td class="left"><a href="#" class="toggle-details">death_wish</a></td>
                <td class="right">3.5</td>
                <td class="right">0.0</td>
                <td class="right">144.7sec</td>
                <td class="right">144.7sec</td>
                <td class="right">24%</td>
                <td class="right">24%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span></li>
                    <li><span class="label">cooldown name:</span>buff_death_wish</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>30.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>100.00%</li>
                  </ul>
                </td>
              </tr>
              <tr>
                <td class="left"><a href="#" class="toggle-details">enrage</a></td>
                <td class="right">14.5</td>
                <td class="right">27.8</td>
                <td class="right">27.9sec</td>
                <td class="right">9.3sec</td>
                <td class="right">51%</td>
                <td class="right">50%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span>14202</li>
                    <li><span class="label">cooldown name:</span>buff_enrage</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">Physical damage increased by $s1%.</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>9.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>9.00%</li>
                  </ul>
                </td>
              </tr>
              <tr class="odd">
                <td class="left"><a href="#" class="toggle-details">executioner_talent</a></td>
                <td class="right">3.4</td>
                <td class="right">30.6</td>
                <td class="right">32.0sec</td>
                <td class="right">2.7sec</td>
                <td class="right">19%</td>
                <td class="right">35%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span>90806</li>
                    <li><span class="label">cooldown name:</span>buff_executioner_talent</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">Attack speed increased by $s1%.</span></li>
                    <li><span class="label">max_stacks:</span>5</li>
                    <li><span class="label">duration:</span>9.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>100.00%</li>
                  </ul>
                </td>
              </tr>
              <tr>
                <td class="left"><a href="#" class="toggle-details">flurry</a></td>
                <td class="right">46.4</td>
                <td class="right">120.3</td>
                <td class="right">9.3sec</td>
                <td class="right">2.6sec</td>
                <td class="right">73%</td>
                <td class="right">72%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span>12968</li>
                    <li><span class="label">cooldown name:</span>buff_flurry</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">Attack speed increased by $s1%.</span></li>
                    <li><span class="label">max_stacks:</span>3</li>
                    <li><span class="label">duration:</span>15.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>100.00%</li>
                  </ul>
                </td>
              </tr>
              <tr class="odd">
                <td class="left"><a href="#" class="toggle-details">golemblood_potion</a></td>
                <td class="right">2.0</td>
                <td class="right">0.0</td>
                <td class="right">323.3sec</td>
                <td class="right">323.3sec</td>
                <td class="right">10%</td>
                <td class="right">10%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span></li>
                    <li><span class="label">cooldown name:</span>buff_golemblood_potion</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>25.00</li>
                    <li><span class="label">cooldown:</span>60.00</li>
                    <li><span class="label">default_chance:</span>100.00%</li>
                  </ul>
                </td>
              </tr>
              <tr>
                <td class="left"><a href="#" class="toggle-details">heart_of_rage</a></td>
                <td class="right">4.6</td>
                <td class="right">0.0</td>
                <td class="right">106.1sec</td>
                <td class="right">106.1sec</td>
                <td class="right">20%</td>
                <td class="right">20%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span></li>
                    <li><span class="label">cooldown name:</span>buff_heart_of_rage</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>20.00</li>
                    <li><span class="label">cooldown:</span>100.00</li>
                    <li><span class="label">default_chance:</span>10.00%</li>
                  </ul>
                </td>
              </tr>
              <tr class="odd">
                <td class="left"><a href="#" class="toggle-details">incite</a></td>
                <td class="right">8.8</td>
                <td class="right">0.0</td>
                <td class="right">36.5sec</td>
                <td class="right">36.5sec</td>
                <td class="right">7%</td>
                <td class="right">18%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span></li>
                    <li><span class="label">cooldown name:</span>buff_incite</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>10.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>66.00%</li>
                  </ul>
                </td>
              </tr>
              <tr>
                <td class="left"><a href="#" class="toggle-details">inner_rage</a></td>
                <td class="right">3.3</td>
                <td class="right">0.0</td>
                <td class="right">32.2sec</td>
                <td class="right">32.2sec</td>
                <td class="right">10%</td>
                <td class="right">10%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span>1134</li>
                    <li><span class="label">cooldown name:</span>buff_inner_rage</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">Heroic Strike and Cleave cooldown reduced.</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>15.00</li>
                    <li><span class="label">cooldown:</span>30.00</li>
                    <li><span class="label">default_chance:</span>100.00%</li>
                  </ul>
                </td>
              </tr>
              <tr class="odd">
                <td class="left"><a href="#" class="toggle-details">landslide_mh</a></td>
                <td class="right">13.5</td>
                <td class="right">15.5</td>
                <td class="right">31.9sec</td>
                <td class="right">14.4sec</td>
                <td class="right">55%</td>
                <td class="right">57%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span></li>
                    <li><span class="label">cooldown name:</span>buff_landslide_mh</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>12.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>0.00%</li>
                  </ul>
                </td>
              </tr>
              <tr>
                <td class="left"><a href="#" class="toggle-details">landslide_oh</a></td>
                <td class="right">8.8</td>
                <td class="right">3.2</td>
                <td class="right">45.5sec</td>
                <td class="right">32.5sec</td>
                <td class="right">28%</td>
                <td class="right">31%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span></li>
                    <li><span class="label">cooldown name:</span>buff_landslide_oh</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>1</li>
                    <li><span class="label">duration:</span>12.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>0.00%</li>
                  </ul>
                </td>
              </tr>
              <tr class="odd">
                <td class="left"><a href="#" class="toggle-details">recklessness</a></td>
                <td class="right">2.3</td>
                <td class="right">0.0</td>
                <td class="right">240.6sec</td>
                <td class="right">240.6sec</td>
                <td class="right">6%</td>
                <td class="right">8%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span></li>
                    <li><span class="label">cooldown name:</span>buff_recklessness</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>3</li>
                    <li><span class="label">duration:</span>12.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>100.00%</li>
                  </ul>
                </td>
              </tr>
              <tr>
                <td class="left"><a href="#" class="toggle-details">tier11_4pc_melee</a></td>
                <td class="right">1.0</td>
                <td class="right">48.9</td>
                <td class="right">0.0sec</td>
                <td class="right">6.8sec</td>
                <td class="right">84%</td>
                <td class="right">93%</td>
              </tr>
              <tr class="details hide">
                <td colspan="7" class="filler">
                  <h4>Database details</h4>
                  <ul>
                    <li><span class="label">id:</span></li>
                    <li><span class="label">cooldown name:</span>buff_tier11_4pc_melee</li>
                    <li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
                    <li><span class="label">max_stacks:</span>3</li>
                    <li><span class="label">duration:</span>30.00</li>
                    <li><span class="label">cooldown:</span>0.00</li>
                    <li><span class="label">default_chance:</span>100.00%</li>
                  </ul>
                </td>
              </tr>
            </table>
              <table class="sc">
                <tr>
                  <th class="left"><a href="#help-constant-buffs" class="help">Constant Buffs</a></th>
                </tr>
              <tr>
                  <td class="left"><a href="#" class="toggle-details">arcane_brilliance</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span></li>
                      <li><span class="label">cooldown name:</span>buff_arcane_brilliance</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr class="odd">
                  <td class="left"><a href="#" class="toggle-details">berserker_stance</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span>7381</li>
                      <li><span class="label">cooldown name:</span>buff_berserker_stance</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr>
                  <td class="left"><a href="#" class="toggle-details">blessing_of_kings</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span></li>
                      <li><span class="label">cooldown name:</span>buff_blessing_of_kings</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr class="odd">
                  <td class="left"><a href="#" class="toggle-details">blessing_of_might</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span></li>
                      <li><span class="label">cooldown name:</span>buff_blessing_of_might</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr>
                  <td class="left"><a href="#" class="toggle-details">blessing_of_might_regen</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span></li>
                      <li><span class="label">cooldown name:</span>buff_blessing_of_might_regen</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr class="odd">
                  <td class="left"><a href="#" class="toggle-details">fortitude</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span></li>
                      <li><span class="label">cooldown name:</span>buff_fortitude</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr>
                  <td class="left"><a href="#" class="toggle-details">replenishment</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span>57669</li>
                      <li><span class="label">cooldown name:</span>buff_replenishment</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">Replenishes $s1% of maximum mana per 10 sec.</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              </table>
            </div>
          </div>
          <div class="player-section uptimes">
            <h3 class="toggle">Uptimes</h3>
            <div class="toggle-content">
              <table class="sc">
                <tr>
                  <th></th>
                  <th>%</th>
                </tr>
                <tr>
                  <td class="left">rage_cap</td>
                  <td class="right">1.8%</td>
                </tr>
              </table>
            </div>
          </div>
          <div class="player-section procs">
            <h3 class="toggle">Procs</h3>
            <div class="toggle-content">
              <table class="sc">
                <tr>
                  <th></th>
                  <th>Count</th>
                  <th>Interval</th>
                </tr>
                <tr>
                  <td class="left">munched_deep_wounds</td>
                  <td class="right">27.6</td>
                  <td class="right">15.4sec</td>
                </tr>
                <tr class="odd">
                  <td class="left">rolled_deep_wounds</td>
                  <td class="right">26.6</td>
                  <td class="right">16.1sec</td>
                </tr>
              </table>
            </div>
          </div>
          <div class="player-section gains">
            <h3 class="toggle">Gains</h3>
            <div class="toggle-content">
              <table class="sc">
                <tr>
                  <th></th>
                  <th>Count</th>
                  <th>rage</th>
                  <th>Average</th>
                  <th>Overflow</th>
                </tr>
                <tr>
                  <td class="left">battle_shout</td>
                  <td class="right">12.7</td>
                  <td class="right">381.9</td>
                  <td class="right">30.0</td>
                  <td class="right">0.0%</td>
                </tr>
                <tr class="odd">
                  <td class="left">berserker_rage</td>
                  <td class="right">9.3</td>
                  <td class="right">87.1</td>
                  <td class="right">9.4</td>
                  <td class="right">3.1%</td>
                </tr>
                <tr>
                  <td class="left">incoming_damage</td>
                  <td class="right">1.0</td>
                  <td class="right">38.5</td>
                  <td class="right">38.5</td>
                  <td class="right">14.6%</td>
                </tr>
                <tr class="odd">
                  <td class="left">melee_main_hand</td>
                  <td class="right">139.3</td>
                  <td class="right">3366.1</td>
                  <td class="right">24.2</td>
                  <td class="right">2.2%</td>
                </tr>
                <tr>
                  <td class="left">melee_off_hand</td>
                  <td class="right">139.3</td>
                  <td class="right">1685.9</td>
                  <td class="right">12.1</td>
                  <td class="right">2.0%</td>
                </tr>
                </table>
              </div>
            </div>
            <div class="player-section action-priority-list">
              <h3 class="toggle">Action Priority List</h3>
              <div class="toggle-content">
                <table class="sc">
                  <tr>
                    <th class="right">#</th>
                    <th class="left">action,conditions</th>
                  </tr>
                <tr>
                    <th class="right">0</th>
                    <td class="left">flask,type=titanic_strength</td>
                  </tr>
                <tr class="odd">
                    <th class="right">1</th>
                    <td class="left">food,type=beer_basted_crocolisk</td>
                  </tr>
                <tr>
                    <th class="right">2</th>
                    <td class="left">stance,choose=berserker,if=!in_combat</td>
                  </tr>
                <tr class="odd">
                    <th class="right">3</th>
                    <td class="left">snapshot_stats</td>
                  </tr>
                <tr>
                    <th class="right">4</th>
                    <td class="left">golemblood_potion,if=!in_combat|buff.bloodlust.react</td>
                  </tr>
                <tr class="odd">
                    <th class="right">5</th>
                    <td class="left">auto_attack</td>
                  </tr>
                <tr>
                    <th class="right">6</th>
                    <td class="left">recklessness</td>
                  </tr>
                <tr class="odd">
                    <th class="right">7</th>
                    <td class="left">death_wish</td>
                  </tr>
                <tr>
                    <th class="right">8</th>
                    <td class="left">heroic_strike,if=target.adds=0&amp;(rage&gt;60|buff.battle_trance.up|buff.incite.up)&amp;target.health_pct&gt;=20</td>
                  </tr>
                <tr class="odd">
                    <th class="right">9</th>
                    <td class="left">cleave,if=target.adds&gt;0</td>
                  </tr>
                <tr>
                    <th class="right">A</th>
                    <td class="left">whirlwind,if=target.adds&gt;0</td>
                  </tr>
                <tr class="odd">
                    <th class="right">B</th>
                    <td class="left">colossus_smash</td>
                  </tr>
                <tr>
                    <th class="right">C</th>
                    <td class="left">inner_rage,if=target.health_pct&lt;20</td>
                  </tr>
                <tr class="odd">
                    <th class="right">D</th>
                    <td class="left">execute,if=buff.colossus_smash.up|buff.inner_rage.up</td>
                  </tr>
                <tr>
                    <th class="right">E</th>
                    <td class="left">berserker_rage,if=!(buff.death_wish.up|buff.enrage.up|buff.unholy_frenzy.up)&amp;rage&gt;15&amp;cooldown.raging_blow.remains&lt;1</td>
                  </tr>
                <tr class="odd">
                    <th class="right">F</th>
                    <td class="left">raging_blow,if=target.health_pct&gt;=20</td>
                  </tr>
                <tr>
                    <th class="right">G</th>
                    <td class="left">bloodthirst</td>
                  </tr>
                <tr class="odd">
                    <th class="right">H</th>
                    <td class="left">slam,if=buff.bloodsurge.react</td>
                  </tr>
                <tr>
                    <th class="right">I</th>
                    <td class="left">battle_shout,if=rage&lt;70</td>
                  </tr>
                </table>
                <h4 class="mt">Sample Sequence</h4>
                <div class="sample-sequence">0124567IBFGGFG8GFGH8GBFGGFGI8GF8G8GFBG8FGH8GEFG8GFIBGHFG8GFGGFG8HB8FG8HG8IF8G8GFGBGFGH8GEF8G8GF8GHBFGI8GH8GH8FG8G7FG8BG8HFGG8FGI8GF8GBGFGHGEFG8GFGHBFGI8GFG8GFG8GFBGHFG8GFGI8GFGBGHEFG6GFG8GFGBG8FGH8IEF8G8GF8G8GB8FGH8GFGGEFG7I8GF8BG8HF8GGFG8GFGBFGI8GF8GH8GFGGEF8BGFGGGI8FG8BGFGEFG8GF8GH8GBGI8FG8FGGFGBGFGHGF4GI8GFGH8BF8GGFGG7GHCDCDBCDDDDIDDGGCCGCHBCDCDCDEGCDCDDDDD6IDDBDDDGGHGGHGBDIEGHGHGCDCDDDBDDDDDEGGICGCCGBCDCDDDDDDDD</div>
              </div>
            </div>
            <div class="player-section stats">
              <h3 class="toggle">Stats</h3>
              <div class="toggle-content">
                <table class="sc">
                  <tr>
                    <th></th>
                    <th>Raid-Buffed</th>
                    <th>Unbuffed</th>
                    <th>Gear Amount</th>
                  </tr>
                  <tr>
                    <th class="left">Strength</th>
                    <td class="right">6464</td>
                    <td class="right">5170</td>
                    <td class="right">4732</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Agility</th>
                    <td class="right">729</td>
                    <td class="right">145</td>
                    <td class="right">20</td>
                  </tr>
                  <tr>
                    <th class="left">Stamina</th>
                    <td class="right">7651</td>
                    <td class="right">6613</td>
                    <td class="right">6440</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Intellect</th>
                    <td class="right">55</td>
                    <td class="right">53</td>
                    <td class="right">20</td>
                  </tr>
                  <tr>
                    <th class="left">Spirit</th>
                    <td class="right">82</td>
                    <td class="right">82</td>
                    <td class="right">20</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Health</th>
                    <td class="right">150069</td>
                    <td class="right">135607</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Mana</th>
                    <td class="right">120</td>
                    <td class="right">120</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Spell Power</th>
                    <td class="right">0</td>
                    <td class="right">0</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Spell Hit</th>
                    <td class="right">8.53%</td>
                    <td class="right">8.53%</td>
                    <td class="right">874</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Spell Crit</th>
                    <td class="right">20.47%</td>
                    <td class="right">15.47%</td>
                    <td class="right">2595</td>
                  </tr>
                  <tr>
                    <th class="left">Spell Haste</th>
                    <td class="right">10.39%</td>
                    <td class="right">5.13%</td>
                    <td class="right">657</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Spell Penetration</th>
                    <td class="right">0</td>
                    <td class="right">0</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Mana Per 5</th>
                    <td class="right">0</td>
                    <td class="right">0</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Attack Power</th>
                    <td class="right">14661</td>
                    <td class="right">10740</td>
                    <td class="right">190</td>
                  </tr>
                  <tr>
                    <th class="left">Melee Hit</th>
                    <td class="right">10.28%</td>
                    <td class="right">10.28%</td>
                    <td class="right">874</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Melee Crit</th>
                    <td class="right">23.47%</td>
                    <td class="right">16.07%</td>
                    <td class="right">2595</td>
                  </tr>
                  <tr>
                    <th class="left">Melee Haste</th>
                    <td class="right">5.13%</td>
                    <td class="right">5.13%</td>
                    <td class="right">657</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Expertise</th>
                    <td class="right">26.01</td>
                    <td class="right">26.01</td>
                    <td class="right">781</td>
                  </tr>
                  <tr>
                    <th class="left">Armor</th>
                    <td class="right">21168</td>
                    <td class="right">21168</td>
                    <td class="right">21168</td>
                  </tr>
                  <tr>
                    <th class="left">Tank-Miss</th>
                    <td class="right">4.70%</td>
                    <td class="right">4.70%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Tank-Dodge</th>
                    <td class="right">5.15%</td>
                    <td class="right">3.79%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Tank-Parry</th>
                    <td class="right">4.70%</td>
                    <td class="right">4.70%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Tank-Block</th>
                    <td class="right">5.00%</td>
                    <td class="right">5.00%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Tank-Crit</th>
                    <td class="right">0.00%</td>
                    <td class="right">0.00%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Mastery</th>
                    <td class="right">16.67</td>
                    <td class="right">16.67</td>
                    <td class="right">1554</td>
                  </tr>
                </table>
              </div>
            </div>
            <div class="player-section gear">
              <h3 class="toggle">Gear</h3>
              <div class="toggle-content">
                <table class="sc">
                  <tr>
                    <th></th>
                    <th>Encoded</th>
                  </tr>
                  <tr>
                    <th class="left">head</th>
                    <td class="left">earthen_helmet,heroic=1,type=plate,ilevel=372,quality=epic,stats=2891armor_197exp_257haste_578sta_325str,reforge=exp_crit,gems=reverberating_shadowspirit_20mastery_20str_30str,enchant=60str_35mastery</td>
                  </tr>
                  <tr>
                    <th class="left">neck</th>
                    <td class="left">rage_of_ages,heroic=1,ilevel=372,quality=epic,stats=143hit_143mastery_322sta_215str,reforge=hit_crit</td>
                  </tr>
                  <tr>
                    <th class="left">shoulders</th>
                    <td class="left">pauldrons_of_the_great_ettin,heroic=1,type=plate,ilevel=372,quality=epic,stats=2669armor_191crit_171mastery_429sta_266str,gems=20hit_20str_10str,enchant=50str_25crit</td>
                  </tr>
                  <tr>
                    <th class="left">shirt</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">chest</th>
                    <td class="left">earthen_battleplate,heroic=1,type=plate,ilevel=372,quality=epic,stats=3559armor_257crit_217haste_578sta_345str,reforge=haste_exp,gems=40str_20hit_20str_20str,enchant=20all</td>
                  </tr>
                  <tr>
                    <th class="left">waist</th>
                    <td class="left">belt_of_absolute_zero,heroic=1,type=plate,ilevel=372,quality=epic,stats=2002armor_191crit_171hit_429sta_266str,gems=40str_40str_10hit</td>
                  </tr>
                  <tr>
                    <th class="left">legs</th>
                    <td class="left">earthen_legplates,heroic=1,type=plate,ilevel=372,quality=epic,stats=3114armor_217hit_257mastery_578sta_345str,reforge=hit_exp,gems=40str_40str,enchant=190ap_55crit</td>
                  </tr>
                  <tr>
                    <th class="left">feet</th>
                    <td class="left">massacre_treads,heroic=1,type=plate,ilevel=372,quality=epic,stats=2447armor_171exp_191mastery_429sta_266str,gems=20hit_20str_10str,enchant=35mastery</td>
                  </tr>
                  <tr>
                    <th class="left">wrists</th>
                    <td class="left">bracers_of_the_matredor,heroic=1,type=plate,ilevel=379,quality=epic,stats=1589armor_153crit_113haste_344sta_229str,reforge=haste_mastery,gems=20crit_20str_10str</td>
                  </tr>
                  <tr>
                    <th class="left">hands</th>
                    <td class="left">earthen_gauntlets,heroic=1,type=plate,ilevel=372,quality=epic,stats=2224armor_191haste_171mastery_429sta_266str,reforge=haste_crit,gems=20hit_20str_10str,enchant=50str</td>
                  </tr>
                  <tr>
                    <th class="left">finger1</th>
                    <td class="left">cloudburst_ring_of_the_earthshaker,heroic=1,ilevel=372,quality=epic,stats=321sta_214str_143hit_143crit,reforge=hit_exp,suffix=120</td>
                  </tr>
                  <tr>
                    <th class="left">finger2</th>
                    <td class="left">dargonaxs_signet,heroic=1,ilevel=379,quality=epic,stats=113crit_153mastery_344sta_229str,gems=20crit_20str_10str</td>
                  </tr>
                  <tr>
                    <th class="left">trinket1</th>
                    <td class="left">fury_of_angerforge,ilevel=359,quality=epic,stats=321crit</td>
                  </tr>
                  <tr>
                    <th class="left">trinket2</th>
                    <td class="left">heart_of_rage,heroic=1,ilevel=372,quality=epic,stats=363exp,reforge=exp_crit,equip=onattackhit_2178str_10%_20dur_100cd</td>
                  </tr>
                  <tr>
                    <th class="left">back</th>
                    <td class="left">glittering_epidermis,heroic=1,ilevel=372,quality=epic,stats=673armor_143crit_143haste_322sta_215str,reforge=haste_mastery,enchant=65crit</td>
                  </tr>
                  <tr>
                    <th class="left">main_hand</th>
                    <td class="left">reclaimed_ashkandi_greatsword_of_the_brotherhood,heroic=1,ilevel=372,quality=epic,stats=257crit_257hit_578sta_385str,reforge=hit_mastery,enchant=landslide,weapon=sword2h_3.80speed_2138min_3209max</td>
                  </tr>
                  <tr>
                    <th class="left">off_hand</th>
                    <td class="left">reclaimed_ashkandi_greatsword_of_the_brotherhood,heroic=1,ilevel=372,quality=epic,stats=257crit_257hit_578sta_385str,reforge=hit_mastery,enchant=landslide,weapon=sword2h_3.80speed_2138min_3209max</td>
                  </tr>
                  <tr>
                    <th class="left">ranged</th>
                    <td class="left">crossfire_carbine,ilevel=359,quality=epic,stats=72exp_72mastery_161sta_107str,reforge=exp_crit,weapon=gun_3.00speed_1309min_2432max</td>
                  </tr>
                  <tr>
                    <th class="left">tabard</th>
                    <td class="left">empty</td>
                  </tr>
                </table>
              </div>
            </div>
            <div class="player-section talents">
              <h3 class="toggle">Talents</h3>
              <div class="toggle-content">
                <div class="float">
                  <table class="sc">
                    <tr>
                      <th class="left">Arms</th>
                      <th>Rank</th>
                    </tr>
                    <tr>
                      <td class="left">War Academy</td>
                      <td>3</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Field Dressing</td>
                      <td>2</td>
                    </tr>
                    <tr>
                      <td class="left">Blitz</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Tactical Mastery</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Second Wind</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Deep Wounds</td>
                      <td>3</td>
                    </tr>
                    <tr>
                      <td class="left">Drums of War</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Taste for Blood</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Sweeping Strikes</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Impale</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Improved Hamstring</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Improved Slam</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Deadly Calm</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Blood Frenzy</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Lambs to the Slaughter</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Juggernaut</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Sudden Death</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Wrecking Crew</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Throwdown</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Bladestorm</td>
                      <td>0</td>
                    </tr>
                  </table>
                </div>
                <div class="float">
                  <table class="sc">
                    <tr>
                      <th class="left">Fury</th>
                      <th>Rank</th>
                    </tr>
                    <tr>
                      <td class="left">Blood Craze</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Battle Trance</td>
                      <td>3</td>
                    </tr>
                    <tr>
                      <td class="left">Cruelty</td>
                      <td>2</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Executioner</td>
                      <td>2</td>
                    </tr>
                    <tr>
                      <td class="left">Booming Voice</td>
                      <td>2</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Rude Interruption</td>
                      <td>2</td>
                    </tr>
                    <tr>
                      <td class="left">Piercing Howl</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Flurry</td>
                      <td>3</td>
                    </tr>
                    <tr>
                      <td class="left">Death Wish</td>
                      <td>1</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Enrage</td>
                      <td>3</td>
                    </tr>
                    <tr>
                      <td class="left">Die by the Sword</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Raging Blow</td>
                      <td>1</td>
                    </tr>
                    <tr>
                      <td class="left">Rampage</td>
                      <td>1</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Heroic Fury</td>
                      <td>1</td>
                    </tr>
                    <tr>
                      <td class="left">Furious Attacks</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Meat Cleaver</td>
                      <td>2</td>
                    </tr>
                    <tr>
                      <td class="left">Intensify Rage</td>
                      <td>2</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Bloodsurge</td>
                      <td>3</td>
                    </tr>
                    <tr>
                      <td class="left">Skirmisher</td>
                      <td>2</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Titan's Grip</td>
                      <td>1</td>
                    </tr>
                    <tr>
                      <td class="left">Single-Minded Fury</td>
                      <td>0</td>
                    </tr>
                  </table>
                </div>
                <div class="float">
                  <table class="sc">
                    <tr>
                      <th class="left">Protection</th>
                      <th>Rank</th>
                    </tr>
                    <tr>
                      <td class="left">Incite</td>
                      <td>2</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Toughness</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Blood and Thunder</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Shield Specialization</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Shield Mastery</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Hold the Line</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Gag Order</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Last Stand</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Concussion Blow</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Bastion of Defense</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Warbringer</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Improved Revenge</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Devastate</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Impending Victory</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Thunderstruck</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Vigilance</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Heavy Repercussions</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Safeguard</td>
                      <td>0</td>
                    </tr>
                    <tr>
                      <td class="left">Sword and Board</td>
                      <td>0</td>
                    </tr>
                    <tr class="odd">
                      <td class="left">Shockwave</td>
                      <td>0</td>
                    </tr>
                  </table>
                </div>
                <div class="clear"></div>
              </div>
            </div>
            <div class="player-section profile">
              <h3 class="toggle">Profile</h3>
              <div class="toggle-content">
                <table class="sc">
                  <tr>
                    <th></th>
                  </tr>
                  <tr>
                    <td class="left">#!./simc <br>
<br>
warrior=tgbis<br>
origin="http://chardev.org/?profile=27448"<br>
level=85<br>
race=worgen<br>
use_pre_potion=1<br>
talents=http://www.wowhead.com/talent#warrior-3200030000000000000003222203130111022321020000000000000000000<br>
glyphs=death_wish/cleaving/heroic_throw/bloody_healing/battle/berserker_rage/bloodthirst/raging_blow/slam<br>
actions=flask,type=titanic_strength<br>
actions+=/food,type=beer_basted_crocolisk<br>
actions+=/stance,choose=berserker,if=!in_combat<br>
actions+=/snapshot_stats<br>
actions+=/golemblood_potion,if=!in_combat|buff.bloodlust.react<br>
actions+=/auto_attack<br>
actions+=/recklessness<br>
actions+=/death_wish<br>
actions+=/heroic_strike,if=target.adds=0&(rage>60|buff.battle_trance.up|buff.incite.up)&target.health_pct>=20<br>
actions+=/cleave,if=target.adds>0<br>
actions+=/whirlwind,if=target.adds>0<br>
actions+=/colossus_smash<br>
actions+=/inner_rage,if=target.health_pct<20<br>
actions+=/execute,if=buff.colossus_smash.up|buff.inner_rage.up<br>
actions+=/berserker_rage,if=!(buff.death_wish.up|buff.enrage.up|buff.unholy_frenzy.up)&rage>15&cooldown.raging_blow.remains<1<br>
actions+=/raging_blow,if=target.health_pct>=20<br>
actions+=/bloodthirst<br>
actions+=/slam,if=buff.bloodsurge.react<br>
actions+=/battle_shout,if=rage<70<br>
head=earthen_helmet,heroic=1,type=plate,ilevel=372,quality=epic,stats=2891armor_197exp_257haste_578sta_325str,reforge=exp_crit,gems=reverberating_shadowspirit_20mastery_20str_30str,enchant=60str_35mastery<br>
neck=rage_of_ages,heroic=1,ilevel=372,quality=epic,stats=143hit_143mastery_322sta_215str,reforge=hit_crit<br>
shoulders=pauldrons_of_the_great_ettin,heroic=1,type=plate,ilevel=372,quality=epic,stats=2669armor_191crit_171mastery_429sta_266str,gems=20hit_20str_10str,enchant=50str_25crit<br>
chest=earthen_battleplate,heroic=1,type=plate,ilevel=372,quality=epic,stats=3559armor_257crit_217haste_578sta_345str,reforge=haste_exp,gems=40str_20hit_20str_20str,enchant=20all<br>
waist=belt_of_absolute_zero,heroic=1,type=plate,ilevel=372,quality=epic,stats=2002armor_191crit_171hit_429sta_266str,gems=40str_40str_10hit<br>
legs=earthen_legplates,heroic=1,type=plate,ilevel=372,quality=epic,stats=3114armor_217hit_257mastery_578sta_345str,reforge=hit_exp,gems=40str_40str,enchant=190ap_55crit<br>
feet=massacre_treads,heroic=1,type=plate,ilevel=372,quality=epic,stats=2447armor_171exp_191mastery_429sta_266str,gems=20hit_20str_10str,enchant=35mastery<br>
wrists=bracers_of_the_matredor,heroic=1,type=plate,ilevel=379,quality=epic,stats=1589armor_153crit_113haste_344sta_229str,reforge=haste_mastery,gems=20crit_20str_10str<br>
hands=earthen_gauntlets,heroic=1,type=plate,ilevel=372,quality=epic,stats=2224armor_191haste_171mastery_429sta_266str,reforge=haste_crit,gems=20hit_20str_10str,enchant=50str<br>
finger1=cloudburst_ring_of_the_earthshaker,heroic=1,ilevel=372,quality=epic,stats=321sta_214str_143hit_143crit,reforge=hit_exp,suffix=120<br>
finger2=dargonaxs_signet,heroic=1,ilevel=379,quality=epic,stats=113crit_153mastery_344sta_229str,gems=20crit_20str_10str<br>
trinket1=fury_of_angerforge,ilevel=359,quality=epic,stats=321crit<br>
trinket2=heart_of_rage,heroic=1,ilevel=372,quality=epic,stats=363exp,reforge=exp_crit,equip=onattackhit_2178str_10%_20dur_100cd<br>
back=glittering_epidermis,heroic=1,ilevel=372,quality=epic,stats=673armor_143crit_143haste_322sta_215str,reforge=haste_mastery,enchant=65crit<br>
main_hand=reclaimed_ashkandi_greatsword_of_the_brotherhood,heroic=1,ilevel=372,quality=epic,stats=257crit_257hit_578sta_385str,reforge=hit_mastery,enchant=landslide,weapon=sword2h_3.80speed_2138min_3209max<br>
off_hand=reclaimed_ashkandi_greatsword_of_the_brotherhood,heroic=1,ilevel=372,quality=epic,stats=257crit_257hit_578sta_385str,reforge=hit_mastery,enchant=landslide,weapon=sword2h_3.80speed_2138min_3209max<br>
ranged=crossfire_carbine,ilevel=359,quality=epic,stats=72exp_72mastery_161sta_107str,reforge=exp_crit,weapon=gun_3.00speed_1309min_2432max<br>
# Gear Summary
# gear_strength=4732<br>
# gear_agility=20<br>
# gear_stamina=6440<br>
# gear_intellect=20<br>
# gear_spirit=20<br>
# gear_attack_power=190<br>
# gear_expertise_rating=781<br>
# gear_hit_rating=874<br>
# gear_crit_rating=2595<br>
# gear_haste_rating=657<br>
# gear_mastery_rating=1554<br>
# gear_armor=21168<br>
# meta_gem=reverberating_shadowspirit<br>
# tier11_2pc_melee=1<br>
# tier11_4pc_melee=1<br>
# trinket1=fury_of_angerforge<br>
# main_hand=reclaimed_ashkandi_greatsword_of_the_brotherhood,heroic=1,weapon=sword2h_3.80speed_2138min_3209max,enchant=landslide<br>
# off_hand=reclaimed_ashkandi_greatsword_of_the_brotherhood,heroic=1,weapon=sword2h_3.80speed_2138min_3209max,enchant=landslide<br>
# ranged=crossfire_carbine,weapon=gun_3.00speed_1309min_2432max<br>
</th>
                  </tr>
                </table>
              </div>
            </div>
            <div class="player-section gear-weights">
              <h3 class="toggle">Gear Weights</h3>
              <div class="toggle-content">
                <table class="sc mb">
                  <tr class="left">
                    <th>Pawn Standard</th>
                    <td>( Pawn: v1: "tgbis":  Strength=2.6137, CritRating=1.7510, MasteryRating=1.5840, HitRating=1.5693, Agility=1.2682, Ap=1.1938, HasteRating=1.1792 )</td>
                  </tr>
                  <tr class="left">
                    <th>Zero Hit/Expertise</th>
                    <td>( Pawn: v1: "tgbis":  Strength=2.6137, CritRating=1.7510, MasteryRating=1.5840, HitRating=0.0000, Agility=1.2682, Ap=1.1938, HasteRating=1.1792 )</td>
                  </tr>
                </table>
                <table class="sc">
                  <tr class="left">
                    <th>RhadaTip Standard</th>
                    <td>( RhadaTip: "tgbis":  Strength=2.6137, CritRating=1.7510, MasteryRating=1.5840, HitRating=1.5693, Agility=1.2682, Ap=1.1938, HasteRating=1.1792 )</td>
                  </tr>
                  <tr class="left">
                    <th>Zero Hit/Expertise</th>
                    <td>( RhadaTip: "tgbis":  Strength=2.6137, CritRating=1.7510, MasteryRating=1.5840, HitRating=0.0000, Agility=1.2682, Ap=1.1938, HasteRating=1.1792 )</td>
                  </tr>
                </table>
              </div>
            </div>
          </div>
        </div>

        <div id="auras-and-debuffs" class="section grouped-first grouped-last">
          <h2 class="toggle">Auras</h2>
            <div class="toggle-content">
              <table class="sc mb">
                <tr>
                  <th class="left">Dynamic Buff</th>
                  <th>Start</th>
                  <th>Refresh</th>
                  <th>Interval</th>
                  <th>Trigger</th>
                  <th>Up-Time</th>
                  <th>Benefit</th>
                </tr>
              </table>
              <table class="sc">
                <tr>
                  <th class="left">Constant Buff</th>
                </tr>
                <tr class="left">
                  <td>Demonic Pact</td>
                </tr>
                <tr class="left odd">
                  <td>battle_shout</td>
                </tr>
                <tr class="left">
                  <td>communion</td>
                </tr>
                <tr class="left odd">
                  <td>leader_of_the_pack</td>
                </tr>
                <tr class="left">
                  <td>mana_spring_totem</td>
                </tr>
                <tr class="left odd">
                  <td>rampage</td>
                </tr>
                <tr class="left">
                  <td>strength_of_earth</td>
                </tr>
                <tr class="left odd">
                  <td>windfury_totem</td>
                </tr>
                <tr class="left">
                  <td>wrath_of_air</td>
                </tr>
              </table>
            </div>
          </div>

    <div id="Fluffy_Pillow" class="player section section-open">
      <h2 class="toggle open">Fluffy_Pillow&nbsp;:&nbsp;0dps</h2>
      <div class="toggle-content">
        <ul class="params">
          <li><b>Race:</b> humanoid</li>
          <li><b>Class:</b> enemy</li>
          <li><b>Tree:</b> Unknown</li>
          <li><b>Level:</b> 88</li>
          <li><b>Role:</b> Tank</li>
        </ul>
        <div class="clear"></div>
        <div class="player-section results-spec-gear mt">
          <h3 class="toggle open">Results, Spec and Gear</h3>
          <div class="toggle-content">
            <table class="sc">
              <tr>
                <th><a href="#help-dps" class="help">DPS</a></th>
                <th><a href="#help-error" class="help">Error</a></th>
                <th><a href="#help-range" class="help">Range</a></th>
                <th><a href="#help-dpr" class="help">DPR</a></th>
                <th><a href="#help-rps-out" class="help">RPS Out</a></th>
                <th><a href="#help-rps-in" class="help">RPS In</a></th>
                <th>Resource</th>
                <th><a href="#help-waiting" class="help">Waiting</a></th>
                <th><a href="#help-apm" class="help">APM</a></th>
              </tr>
              <tr>
                <td>0.2</td>
                <td>0.0 / 0.3%</td>
                <td>0.0 / 18.1%</td>
                <td>0.0</td>
                <td>25228.4</td>
                <td>0.0</td>
                <td>health</td>
                <td>100.02%</td>
                <td>20.1</td>
              </tr>
            </table>
            <table class="sc mt">
            </table>
            <table class="sc mt">
              <tr>
                <th><a href="#help-scale-factors" class="help">?</a></th>
                <th>Hit</th>
                <th>Crit</th>
                <th>Haste</th>
                <th>Mastery</th>
              </tr>
              <tr>
                <th class="left">Scale Factors</th>
                <td>0.0000</td>
                <td>0.0000</td>
                <td>0.0000</td>
                <td>0.0000</td>
              </tr>
              <tr>
                <th class="left">Normalized</th>
                <td>0.0000</td>
                <td>0.0000</td>
                <td>0.0000</td>
                <td>0.0000</td>
              </tr>
              <tr>
                <th class="left">Scale Deltas</th>
                <td>300</td>
                <td>300</td>
                <td>300</td>
                <td>300</td>
              </tr>
              <tr class="left">
                <th>Gear Ranking</th>
                <td colspan="4" class="filler">
                  <ul class="float">
                    <li><a href="" rel="_blank">wowhead</a></li>
                    <li><a href="" rel="_blank">lootrank</a></li>
                  </ul>
                </td>
              </tr>
            </table>
<br/><h3>Warning: Scale Factors generated using less than 10,000 iterations will vary from run to run.</h3>          </div>
        </div>
        <div class="player-section">
          <h3 class="toggle open">Charts</h3>
          <div class="toggle-content">
            <div class="charts">
                            <img src="http://9.chart.apis.google.com/chart?chs=550x210&amp;cht=p&amp;chd=t:100&amp;chds=0,100&amp;chco=C79C6E&amp;chl=auto_attack_Fluffy_Pillow&amp;chtt=Fluffy_Pillow+Damage+Sources&amp;chts=666666,18" alt="Action Damage Chart" />
                                        </div>
            <div class="charts">
                            <img src="http://0.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chf=c,ls,0,EEEEEE,0.2,FFFFFF,0.2&amp;chg=100,20&amp;chd=s:t87776666555544443333322222111111000000000zzzzzzzyyyyyyyyyyxxxxxxxxwwwwwwwwvvvvvvvvvvuuuuuuutttttttttssssssssrrrrrrrqqqqqqqqpppppppooooooonnnnnnnmmmmmmllllllkkkkkkkjjjjjjjiiiiiiihhhhhhhhhggggggggfffffffffeeeeeeeedddddddccccccccbbbbbbbaaaaaaaZZZZZZYYYYYYYXXXXXXXWWWWWWWVVVVVVVUUUUUUUTTTTTTTTSSSSSSSRRRRRRQQQQQQQQPPPPPPPOOOOOONNNNNNNNNMMMMMMMMLLLLLLLLLKKKKKKKKKJJJJJJJJJIIIIIIIIIIHHHHHHHHGGGGGGGGFFFFFFFFEEEEEEEEEDDDDDDDDDDCCCCCCCCCBBBB&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=434|1:|0|max=11499386&amp;chtt=Fluffy_Pillow+Health+Timeline&amp;chts=666666,18&amp;chco=336600" alt="Resource Timeline Chart" />
                            <img src="http://2.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chf=c,ls,0,EEEEEE,0.2,FFFFFF,0.2&amp;chg=100,20&amp;chd=s:40830630630000000000000000000000000000000000000000000000000000000111111111000000000000000000000000000000000000000000000000000000000000000000000111000000111111000000000000000000000000000000000000111111111111111111111111111111111111111111111000000000000000000000111111111111111222222222111111111111111111000111000000000000000111111111111111000000000111111000000000000111000000111111111111000000000000000000000000zzzzzz000000002x03x04w05&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=434|1:|0|avg=0|max=0&amp;chxp=1,1,89,100&amp;chtt=Fluffy_Pillow+DPS+Timeline&amp;chts=666666,18" alt="DPS Timeline Chart" />
              <img src="http://3.chart.apis.google.com/chart?chs=525x185&amp;cht=bvs&amp;chf=c,ls,0,EEEEEE,0.125,FFFFFF,0.125&amp;chg=100,100&amp;chd=t:0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,483,517,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0&amp;chds=0,517&amp;chbh=5&amp;chxt=x&amp;chxl=0:|min=0|avg=0|max=0&amp;chxp=0,1,51,100&amp;chtt=Fluffy_Pillow+DPS+Distribution&amp;chts=666666,18" alt="DPS Distribution Chart" />
              <img src="http://2.chart.apis.google.com/chart?chs=525x130&amp;cht=bvs&amp;chd=t:2,2,5,7,10,17,19,22,22,24,27,19,37,21,21,27,25,26,37,29,22,24,21,33,23,30,32,33,29,23,31,18,31,25,21,16,15,30,20,28,23,15,13,12,9,10,7,2,1,2&amp;chds=0,37&amp;chbh=5&amp;chxt=x&amp;chxl=0:|min=253|avg=450|max=592&amp;chxp=0,1,58,100&amp;chtt=Timeline+Distribution&amp;chts=666666,18" alt="Encounter Timeline Distribution Chart" />
            </div>
            <div class="clear"></div>
          </div>
        </div>
        <div class="player-section">
          <h3 class="toggle open">Abilities</h3>
          <div class="toggle-content">
            <table class="sc">
              <tr>
                <th class="small"></th>
                <th class="small"><a href="#help-dps" class="help">DPS</a></th>
                <th class="small"><a href="#help-dps-pct" class="help">DPS%</a></th>
                <th class="small">Res%</th>
                <th class="small"><a href="#help-count" class="help">Count</a></th>
                <th class="small"><a href="#help-interval" class="help">Interval</a></th>
                <th class="small"><a href="#help-dpe" class="help">DPE</a></th>
                <th class="small"><a href="#help-dpet" class="help">DPET</a></th>
                <th class="small"><a href="#help-dpr" class="help">DPR</a></th>
                <th class="small">RPE</th>
                <th class="small"><a href="#help-hit" class="help">Hit</a></th>
                <th class="small"><a href="#help-crit" class="help">Crit</a></th>
                <th class="small"><a href="#help-max" class="help">Max</a></th>
                <th class="small"><a href="#help-crit-pct" class="help">Crit%</a></th>
                <th class="small"><a href="#help-miss-pct" class="help">M%</a></th>
                <th class="small"><a href="#help-dodge-pct" class="help">D%</a></th>
                <th class="small"><a href="#help-parry-pct" class="help">P%</a></th>
                <th class="small"><a href="#help-glance-pct" class="help">G%</a></th>
                <th class="small"><a href="#help-block-pct" class="help">B%</a></th>
                <th class="small"><a href="#help-ticks" class="help">Ticks</a></th>
                <th class="small"><a href="#help-ticks-hit" class="help">T-Hit</a></th>
                <th class="small"><a href="#help-ticks-crit" class="help">T-Crit</a></th>
                <th class="small"><a href="#help-ticks-crit-pct" class="help">T-Crit%</a></th>
                <th class="small"><a href="#help-ticks-miss-pct" class="help">T-M%</a></th>
                <th class="small"><a href="#help-ticks-uptime" class="help">Up%</a></th>
              </tr>
              <tr>
                <th class="left small">Fluffy_Pillow</th>
                <th class="right small">0</th>
                <td colspan="22" class="filler"></td>
              </tr>
              <tr>
                <td class="left small"><a href="#" class="toggle-details" rel="spell=0">auto_attack_Fluffy_Pillow</a></td>
                <td class="right small">0</td>
                <td class="right small">100.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">145.4/145.4</td>
                <td class="right small">3.00sec</td>
                <td class="right small">1</td>
                <td class="right small">1</td>
                <td class="right small">0.0</td>
                <td class="right small">0</td>
                <td class="right small">1</td>
                <td class="right small">2</td>
                <td class="right small">2</td>
                <td class="right small">4.9%</td>
                <td class="right small">5.0%</td>
                <td class="right small">5.1%</td>
                <td class="right small">14.0%</td>
                <td class="right small">5.9%</td>
                <td class="right small">5.0%</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
                <td class="right small">0.0%</td>
              </tr>
              <tr class="details hide">
                <td colspan="23" class="filler">
                  <h4>Database details</h4>
                  <div class="float">
                    <h5>Static Values</h5>
                    <ul>
                      <li><span class="label">id:</span>0</li>
                      <li><span class="label">school:</span>physical</li>
                      <li><span class="label">resource:</span>mana</li>
                      <li><span class="label">tree:</span>Unknown</li>
                      <li><span class="label">range:</span>0.0</li>
                      <li><span class="label">travel_speed:</span>0.0000</li>
                      <li><span class="label">trigger_gcd:</span>0.0000</li>
                      <li><span class="label">base_cost:</span>0.0</li>
                      <li><span class="label">cooldown:</span>3.00</li>
                      <li><span class="label">base_execute_time:</span>0.00</li>
                      <li><span class="label">base_crit:</span>0.00</li>
                      <li><span class="label">target:</span>Fluffy_Pillow</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">description:</span><span class="tooltip">(null)</span></li>
                    </ul>
                  </div>
                  <div class="float">
                    <h5>Direct Damage</h5>
                    <ul>
                      <li><span class="label">may_crit:</span>true</li>
                      <li><span class="label">direct_power_mod:</span>0.000000</li>
                      <li><span class="label">base_dd_min:</span>1.00</li>
                      <li><span class="label">base_dd_max:</span>1.00</li>
                    </ul>
                  </div>
                  <div class="clear"></div>
                </td>
              </tr>
            </table>
          </div>
        </div>
        <div class="player-section buffs">
          <h3 class="toggle open">Buffs</h3>
          <div class="toggle-content">
            <table class="sc mb">
              <tr>
                <th class="left"><a href="#help-dynamic-buffs" class="help">Dynamic Buffs</a></th>
                <th>Start</th>
                <th>Refresh</th>
                <th>Interval</th>
                <th>Trigger</th>
                <th>Up-Time</th>
                <th>Benefit</th>
              </tr>
            </table>
              <table class="sc">
                <tr>
                  <th class="left"><a href="#help-constant-buffs" class="help">Constant Buffs</a></th>
                </tr>
              <tr>
                  <td class="left"><a href="#" class="toggle-details">bleeding</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span></li>
                      <li><span class="label">cooldown name:</span>buff_bleeding</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr class="odd">
                  <td class="left"><a href="#" class="toggle-details">blood_frenzy_physical</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span></li>
                      <li><span class="label">cooldown name:</span>buff_blood_frenzy_physical</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr>
                  <td class="left"><a href="#" class="toggle-details">critical_mass</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span></li>
                      <li><span class="label">cooldown name:</span>buff_critical_mass</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr class="odd">
                  <td class="left"><a href="#" class="toggle-details">earth_and_moon</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span></li>
                      <li><span class="label">cooldown name:</span>buff_earth_and_moon</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr>
                  <td class="left"><a href="#" class="toggle-details">hunters_mark</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span></li>
                      <li><span class="label">cooldown name:</span>buff_hunters_mark</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr class="odd">
                  <td class="left"><a href="#" class="toggle-details">mangle</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span></li>
                      <li><span class="label">cooldown name:</span>buff_mangle</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr>
                  <td class="left"><a href="#" class="toggle-details">poisoned</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span></li>
                      <li><span class="label">cooldown name:</span>buff_poisoned</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>-1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr class="odd">
                  <td class="left"><a href="#" class="toggle-details">replenishment</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span>57669</li>
                      <li><span class="label">cooldown name:</span>buff_replenishment</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">Replenishes $s1% of maximum mana per 10 sec.</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr>
                  <td class="left"><a href="#" class="toggle-details">sunder_armor</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span></li>
                      <li><span class="label">cooldown name:</span>buff_sunder_armor</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              <tr class="odd">
                  <td class="left"><a href="#" class="toggle-details">thunder_clap</a></td>
                </tr>
                <tr class="details hide">
                  <td>
                    <h4>Database details</h4>
                    <ul>
                      <li><span class="label">id:</span></li>
                      <li><span class="label">cooldown name:</span>buff_thunder_clap</li>
                      <li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
                      <li><span class="label">max_stacks:</span>1</li>
                      <li><span class="label">duration:</span>0.00</li>
                      <li><span class="label">cooldown:</span>0.00</li>
                      <li><span class="label">default_chance:</span>100.00%</li>
                    </ul>
                  </td>
                </tr>
              </table>
            </div>
          </div>
          <div class="player-section uptimes">
            <h3 class="toggle">Uptimes</h3>
            <div class="toggle-content">
              <table class="sc">
                <tr>
                  <th></th>
                  <th>%</th>
                </tr>
              </table>
            </div>
          </div>
          <div class="player-section procs">
            <h3 class="toggle">Procs</h3>
            <div class="toggle-content">
              <table class="sc">
                <tr>
                  <th></th>
                  <th>Count</th>
                  <th>Interval</th>
                </tr>
              </table>
            </div>
          </div>
          <div class="player-section gains">
            <h3 class="toggle">Gains</h3>
            <div class="toggle-content">
              <table class="sc">
                <tr>
                  <th></th>
                  <th>Count</th>
                  <th>health</th>
                  <th>Average</th>
                  <th>Overflow</th>
                </tr>
                </table>
              </div>
            </div>
            <div class="player-section action-priority-list">
              <h3 class="toggle">Action Priority List</h3>
              <div class="toggle-content">
                <table class="sc">
                  <tr>
                    <th class="right">#</th>
                    <th class="left">action,conditions</th>
                  </tr>
                <tr>
                    <th class="right">0</th>
                    <td class="left">snapshot_stats</td>
                  </tr>
                <tr class="odd">
                    <th class="right">1</th>
                    <td class="left">auto_attack</td>
                  </tr>
                </table>
                <h4 class="mt">Sample Sequence</h4>
                <div class="sample-sequence">11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111</div>
              </div>
            </div>
            <div class="player-section stats">
              <h3 class="toggle">Stats</h3>
              <div class="toggle-content">
                <table class="sc">
                  <tr>
                    <th></th>
                    <th>Raid-Buffed</th>
                    <th>Unbuffed</th>
                    <th>Gear Amount</th>
                  </tr>
                  <tr>
                    <th class="left">Strength</th>
                    <td class="right">0</td>
                    <td class="right">0</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Agility</th>
                    <td class="right">0</td>
                    <td class="right">0</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Stamina</th>
                    <td class="right">0</td>
                    <td class="right">0</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Intellect</th>
                    <td class="right">0</td>
                    <td class="right">0</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Spirit</th>
                    <td class="right">0</td>
                    <td class="right">0</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Health</th>
                    <td class="right">0</td>
                    <td class="right">12208568</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Mana</th>
                    <td class="right">0</td>
                    <td class="right">0</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Spell Power</th>
                    <td class="right">0</td>
                    <td class="right">0</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Spell Hit</th>
                    <td class="right">0.00%</td>
                    <td class="right">0.00%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Spell Crit</th>
                    <td class="right">0.00%</td>
                    <td class="right">0.00%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Spell Haste</th>
                    <td class="right">0.00%</td>
                    <td class="right">0.00%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Spell Penetration</th>
                    <td class="right">0</td>
                    <td class="right">0</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Mana Per 5</th>
                    <td class="right">0</td>
                    <td class="right">0</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Attack Power</th>
                    <td class="right">0</td>
                    <td class="right">0</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Melee Hit</th>
                    <td class="right">0.00%</td>
                    <td class="right">0.00%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Melee Crit</th>
                    <td class="right">5.00%</td>
                    <td class="right">5.00%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Melee Haste</th>
                    <td class="right">0.00%</td>
                    <td class="right">0.00%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Expertise</th>
                    <td class="right">0.00</td>
                    <td class="right">0.00</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Armor</th>
                    <td class="right">11977</td>
                    <td class="right">11977</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Tank-Miss</th>
                    <td class="right">0.00%</td>
                    <td class="right">0.00%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Tank-Dodge</th>
                    <td class="right">0.00%</td>
                    <td class="right">0.00%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Tank-Parry</th>
                    <td class="right">0.00%</td>
                    <td class="right">0.00%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Tank-Block</th>
                    <td class="right">5.00%</td>
                    <td class="right">5.00%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr>
                    <th class="left">Tank-Crit</th>
                    <td class="right">0.00%</td>
                    <td class="right">0.00%</td>
                    <td class="right">0</td>
                  </tr>
                  <tr class="odd">
                    <th class="left">Mastery</th>
                    <td class="right">0.00</td>
                    <td class="right">0.00</td>
                    <td class="right">0</td>
                  </tr>
                </table>
              </div>
            </div>
            <div class="player-section gear">
              <h3 class="toggle">Gear</h3>
              <div class="toggle-content">
                <table class="sc">
                  <tr>
                    <th></th>
                    <th>Encoded</th>
                  </tr>
                  <tr>
                    <th class="left">head</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">neck</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">shoulders</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">shirt</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">chest</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">waist</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">legs</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">feet</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">wrists</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">hands</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">finger1</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">finger2</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">trinket1</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">trinket2</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">back</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">main_hand</th>
                    <td class="left">skullcrusher,weapon=axe2h_3.00speed_100000min_120000max</td>
                  </tr>
                  <tr>
                    <th class="left">off_hand</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">ranged</th>
                    <td class="left">empty</td>
                  </tr>
                  <tr>
                    <th class="left">tabard</th>
                    <td class="left">empty</td>
                  </tr>
                </table>
              </div>
            </div>
            <div class="player-section talents">
              <h3 class="toggle">Talents</h3>
              <div class="toggle-content">
                <div class="clear"></div>
              </div>
            </div>
            <div class="player-section profile">
              <h3 class="toggle">Profile</h3>
              <div class="toggle-content">
                <table class="sc">
                  <tr>
                    <th></th>
                  </tr>
                  <tr>
                    <td class="left">#!./simc <br>
<br>
enemy=Fluffy_Pillow<br>
origin="unknown"<br>
level=88<br>
race=humanoid<br>
use_pre_potion=1<br>
actions=snapshot_stats<br>
actions+=/auto_attack<br>
main_hand=skullcrusher,weapon=axe2h_3.00speed_100000min_120000max<br>
# Gear Summary
# main_hand=skullcrusher,weapon=axe2h_3.00speed_100000min_120000max<br>
</th>
                  </tr>
                </table>
              </div>
            </div>
            <div class="player-section gear-weights">
              <h3 class="toggle">Gear Weights</h3>
              <div class="toggle-content">
                <table class="sc mb">
                  <tr class="left">
                    <th>Pawn Standard</th>
                    <td></td>
                  </tr>
                  <tr class="left">
                    <th>Zero Hit/Expertise</th>
                    <td></td>
                  </tr>
                </table>
                <table class="sc">
                  <tr class="left">
                    <th>RhadaTip Standard</th>
                    <td></td>
                  </tr>
                  <tr class="left">
                    <th>Zero Hit/Expertise</th>
                    <td></td>
                  </tr>
                </table>
              </div>
            </div>
          </div>
        </div>

    <!-- Help Boxes -->
    <div id="help-apm">
      <div class="help-box">
        <h3>APM</h3>
        <p>Average number of actions executed per minute.</p>
      </div>
    </div>
    <div id="help-constant-buffs">
      <div class="help-box">
        <h3>Constant Buffs</h3>
        <p>Buffs received prior to combat and present the entire fight.</p>
      </div>
    </div>
    <div id="help-count">
      <div class="help-box">
        <h3>Count</h3>
        <p>Average number of times an action is executed per iteration.</p>
      </div>
    </div>
    <div id="help-crit">
      <div class="help-box">
        <h3>Crit</h3>
        <p>Average crit damage.</p>
      </div>
    </div>
    <div id="help-crit-pct">
      <div class="help-box">
        <h3>Crit%</h3>
        <p>Percentage of executes that resulted in critical strikes.</p>
      </div>
    </div>
    <div id="help-dodge-pct">
      <div class="help-box">
        <h3>Dodge%</h3>
        <p>Percentage of executes that resulted in dodges.</p>
      </div>
    </div>
    <div id="help-dpe">
      <div class="help-box">
        <h3>DPE</h3>
        <p>Average damage per execution of an individual action.</p>
      </div>
    </div>
    <div id="help-dpet">
      <div class="help-box">
        <h3>DPET</h3>
        <p>Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.</p>
      </div>
    </div>
    <div id="help-dpr">
      <div class="help-box">
        <h3>DPR</h3>
        <p>Average damage per resource point spent.</p>
      </div>
    </div>
    <div id="help-dps">
      <div class="help-box">
        <h3>DPS</h3>
        <p>Average damage per second.</p>
      </div>
    </div>
    <div id="help-dps-pct">
      <div class="help-box">
        <h3>DPS%</h3>
        <p>Percentage of total DPS contributed by a particular action.</p>
      </div>
    </div>
    <div id="help-dynamic-buffs">
      <div class="help-box">
        <h3>Dynamic Buffs</h3>
        <p>Temporary buffs received during combat, perhaps multiple times.</p>
      </div>
    </div>
    <div id="help-error">
      <div class="help-box">
        <h3>Error</h3>
        <p>( 2 * dps_stddev / sqrt( iterations ) ) / dps_avg</p>
      </div>
    </div>
    <div id="help-glance-pct">
      <div class="help-box">
        <h3>G%</h3>
        <p>Percentage of executes that resulted in glancing blows.</p>
      </div>
    </div>
    <div id="help-block-pct">
      <div class="help-box">
        <h3>G%</h3>
        <p>Percentage of executes that resulted in blocking blows.</p>
      </div>
    </div>
    <div id="help-hit">
      <div class="help-box">
        <h3>Hit</h3>
        <p>Average non-crit damage.</p>
      </div>
    </div>
    <div id="help-interval">
      <div class="help-box">
        <h3>Interval</h3>
        <p>Average time between executions of a particular action.</p>
      </div>
    </div>
    <div id="help-max">
      <div class="help-box">
        <h3>Max</h3>
        <p>Maximum crit damage over all iterations.</p>
      </div>
    </div>
    <div id="help-miss-pct">
      <div class="help-box">
        <h3>M%</h3>
        <p>Percentage of executes that resulted in misses.</p>
      </div>
    </div>
    <div id="help-origin">
      <div class="help-box">
        <h3>Origin</h3>
        <p>The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.</p>
      </div>
    </div>
    <div id="help-parry-pct">
      <div class="help-box">
        <h3>Parry%</h3>
        <p>Percentage of executes that resulted in parries.</p>
      </div>
    </div>
    <div id="help-range">
      <div class="help-box">
        <h3>Range</h3>
        <p>( dps_max - dps_min ) / ( 2 * dps_avg )</p>
      </div>
    </div>
    <div id="help-rps-in">
      <div class="help-box">
        <h3>RPS In</h3>
        <p>Average resource points generated per second.</p>
      </div>
    </div>
    <div id="help-rps-out">
      <div class="help-box">
        <h3>RPS Out</h3>
        <p>Average resource points consumed per second.</p>
      </div>
    </div>
    <div id="help-scale-factors">
      <div class="help-box">
        <h3>Scale Factors</h3>
        <p>DPS gain per unit stat increase except for <b>Hit/Expertise</b> which represent <b>DPS loss</b> per unit stat <b>decrease</b>.</p>
      </div>
    </div>
    <div id="help-ticks">
      <div class="help-box">
        <h3>Ticks</h3>
        <p>Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.</p>
      </div>
    </div>
    <div id="help-ticks-crit">
      <div class="help-box">
        <h3>T-Crit</h3>
        <p>Average crit tick damage.</p>
      </div>
    </div>
    <div id="help-ticks-crit-pct">
      <div class="help-box">
        <h3>T-Crit%</h3>
        <p>Percentage of ticks that resulted in critical strikes.</p>
      </div>
    </div>
    <div id="help-ticks-hit">
      <div class="help-box">
        <h3>T-Hit</h3>
        <p>Average non-crit tick damage.</p>
      </div>
    </div>
    <div id="help-ticks-miss-pct">
      <div class="help-box">
        <h3>T-M%</h3>
        <p>Percentage of ticks that resulted in misses.</p>
      </div>
    </div>
    <div id="help-ticks-uptime">
      <div class="help-box">
        <h3>UpTime%</h3>
        <p>Percentage of total time that DoT is ticking on target.</p>
      </div>
    </div>
    <div id="help-timeline-distribution">
      <div class="help-box">
        <h3>Timeline Distribution</h3>
        <p>The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.</p>
      </div>
    </div>
    <div id="help-waiting">
      <div class="help-box">
        <h3>Waiting</h3>
        <p>This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.</p>
      </div>
    </div>
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</html>
